Neverwinter Nights Walkthrough
Planet Neverwinter has posted the first part of their walkthrough for the single player campaign in Neverwinter Nights. You can read their General, Prelude, or Chapter 1 walkthrough's by clicking on their links.
|
Neverwinter Nights Cheat Codes
Cheat Codes
First, you will need to hit the tilde (Shift + ~) key and type in "DebugMode 1" (case sensitive). Then hit the (Shift + ~) key again and press [TAB]. This should show you a list of the different functions available. Hit [TAB] again to scroll down the list.
NOTE: Codes are case sensitive.
| Code: |
Result: |
| dm_god |
God Mode |
| GetLevel X |
Adds X # of Levels to Your Char |
| dm_givegold X |
Give Gold Amount X |
| SetCON X |
Set Constitution to X |
| SetWIS X |
Set Wisdom to X |
| SetINT X |
Set Intelligence to X |
| SetSTR X |
Set Strength to X |
| SetCHA X |
Set Charisma to X |
Note: On some of the cheats, it will simply give you a message saying "success" after you type the code and press [ENTER]. Other ones, such as the SetCHA will say "Entered Target Mode". You must click on your character to enable the changes to your character.
Invalid Character?
When you happen to use these cheats, and you try to change chapters (e.g. from the Prelude out the stables into Chapter 1) the game tells you that your character is invalid and the login is refused. To avoid this problem, find your nwnplayer.ini file in the base NWN directory. Then find the line saying "Single Player Enforce Legal Characters=1". Change that 1 to a 0, and your troubles are over.
|
Crafting items
To craft items in single player mode, collect objects such as Dragon's Blood, Fairy Dust and other unique monster parts. Bring them to the magic shop in the second town and enter the laboratory. Place two of the items in the box, close it, then cast a spell on the box. Depending on what combination you put in and what spell you cast, a different item will be created. Five combinations are written in the Tombs of Illuskan. The owner of the magic shop will send you on a quest to get those books.
|
Easy battles
An easy and effective strategy when fighting Bosses or other hard to kill creatures is to make them follow you until you reach an area transition door. Fight close to it and when your hit points are low, exit. The creature will not follow you through the door. Rest and save; then go back to fight. Normally the creature will not have regenerated. This trick can also work with normal doors depending on the monster; normally humanoid creatures will be able to open non-area transition doors.
|
Easy custom items for multi-player
Use the tool set to create a Module and then an Area. Make sure you are familiar with how to use it (making a start area, how to use tile sets, how to use the wizards). Export a character from any game (single or multi-player mode) that you wish to use in another multi-player game. Create the items at a low enough level so that your character can use them. You can check the level on the Properties/General menu of the item. Be aware that certain abilities will add a certain amount of Required Levels to the item. The easiest way is to use the wizard and create the item at your level, at Godly quality. Make sure after you create the item you have checked as being "Identified" or else you will not be able to use the item (unless your Lore is high enough). This can be found under the Properties/Properties menu, where you place the abilities. After you are done making you item, place it on the ground anywhere you desire. Nearest to the start location is best, and it is easiest to put them all inside a container of some sort, so you can just take them and place them directly into your inventory. Save the Module, Run the Module under New/ CustomModule, then use the character that you exported (called a Local Character). You can now have custom items, names, colors, and abilities to your choosing. Export the character again, then play in a multi-player game. This does not appear work for a single player mode game.
|
Easy experience
In Chapter 2, go east to the Neverwinter Woods. You will need the ceremonial dagger which is found in the Nymph's house. Go east again past the Druid camp. There will be an altar in the bottom right of the map. Click on it and a dialog box appears. Select option 5 to carve your initials into the altar with the ceremonial dagger. An ancient dire bear will be summoned. Kill it for about 500 experience points. Note: This was done with a level 9 character. Click the altar and select option 5 to summon the ancient dire bear again. Repeat as needed. By level 18 you will still be getting 300 experience points for killing it.
|
Easy gold
At the start of the game when you reach the tutorial with the first shopkeeper, buy from him, and purchase the Paladin Tunic. The price of the tunic should be 0 gold and the selling price will be 1 gold. You can keep buying and selling it as long as desired. Note: this was done with version 1.18.6718, using a Monk.
|
To enter cheat mode
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "nwn.ini" file in the game folder. Add the following line under the "Game Options" section
Debug Mode=1 Then, press ~ during game play and type DebugMode 1 (case sensitive) to enable cheat mode. Then, press ~ again and press [Tab] to view the debug commands. Press [Tab] to scroll through the commands. Enter one of the following case-sensitive codes to activate the corresponding cheat function. The message "Success" will confirm correct code entry. If the message "Entered Target Mode" appears, click on the desired character to apply the cheat.
Note: If you alter your character, load the "nwnplayer.ini" file in the game folder and set the following lines in order to continue past the module you are currently on
Single Player Enforce Legal Characters=0 Single Player ItemLevelRestrictions=0
| Code | Effect |
|---|
| SetSTR <number> | Set Strength attribute | | SetDEX <number> | Set Dexterity attribute | | SetINT <number> | Set Intelligence attribute | | SetWIS <number> | Set Wisdom attribute | | SetCON <number> | Set Constitution attribute | | SetCHA <number> | Set Charisma attribute | | dm_givegold <number> | Get indicated amount of gold | | dm_god | Invincibility | | dm_heal | Restore all hit points | | dm_givelevel <number> | Set character level | | dm_mylittlepony | Ride a hobby horse | | dm_cowsfromhell | Killer flying cows | | GiveXP <number> | Get indicated amount of experience points | | GetLevel <number> | Raise indicated number of levels | | ModSaveFort | Set character's fortitude save modifier | | ModSaveReflex | Set character's reflex save modifier | | ModSaveWill | Set character's will save modifier | | ModSpellResistance <number> | Set character's spell resistance modifier | | SetAge <number> | Set character's age | | SetAttackBase <number> | Set character's base attack | | SetAppearance <race> | Change character's race (human, elf, etc.)1 | | ModAge <number> | Scripting function | | ModAttackBase <number> | Scripting function | | ModSave | Scripting function | | ModDEX <number> | Scripting function | | ModCON <number> | Scripting function | | ModINT <number> | Scripting function | | ModWIS <number> | Scripting function | | ModCHA <number> | Scripting function | | SetSave | Scripting function | | SetSpellResistance <number> | Scripting function | | GiveLevel <number> | Scripting function | | runscript <name> | Scripting function | | GetVarInt | Scripting function | | GetVarFloat | Scripting function | | GetVarString | Scripting function | | GetVarObject | Scripting function | | GetVarVector | Scripting function | | SetVarInt | Scripting function | | SetVarFloat | Scripting function | | SetVarString | Scripting function | | SetVarObject | Scripting function | | SetVarVector | Scripting function | | GetVarModInt | Scripting function | | GetVarModFloat | Scripting function | | GetVarModString | Scripting function | | GetVarModObject | Scripting function | | GetVarModVector | Scripting function | | SetVarModInt | Scripting function | | SetVarModFloat | Scripting function | | SetVarModString | Scripting function | | SetVarModObject | Scripting function | | SetVarModVector | Scripting function |
|