Character editing
To make editing characters a lot easier, use the copy and paste tools, then edit from there.
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Cheat on Gobli
Upload the game, make changes (such 99 attack, etc.), and save it. It takes a lot of memory; about nine blocks total. Play Gobli. Your changes will not be made if you go to "Sample Game"; you must upload as you would any other game you create. You can also use this to alter the game.
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Create objects
To create objects, do the same thing as done when making characters. Since objects do not move, you can make three different ones (by using the different positions) on one character save block.
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Extra monster
In Anime Maker, at the Monster Edit, go to the memory card picture with an arrow on it. Scroll down through the monsters to find a secret monster. It is huge and takes up two blocks.
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Extra monsters and characters
To get more monster and characters, first go to Anime Maker. Go to the last numbers and then save it to your memory card to get them in your game.
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Extra title screens
In Anime Maker, at the Title Screen Edit, go to the memory card picture with an arrow on it. Scroll down through the monsters to find two extra titles. They are the same as the backgrounds when you test a character in character edit.
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Huge characters
Make more than one character that fit together to create one huge character.
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Learn how to play better
Load the demo of Gobli, find what you want to learn, click "Event", then do the same thing with your game.
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Music edit
It takes some time, but you can make some pretty cool music with sound effects.
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Reset to editor
Press L1 + L2 + R1 + R2 + Start + Select in test mode to return to the editor (and quickly save if needed).
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Two player parts
With the right RPG Maker experience you can create mini-games that have two players, but not at the same time.
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Walk on objects you cannot walk on
Set the object you want to use in the dungeon. Make an event on it with the object graphic 39 and color 3. This is especially useful when there are good tiles that are meant to be wall tiles.
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Walk through objects
Hold Circle in test mode to walk through any object.
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